Human Assisted Technology
Hands at a keyboard on a laptop writting programming code

Lately, I’ve been thinking about technology and efficiency. Specifically, about robots and jobs they can do better than humans in regards to healthcare (for humans). We have technology that helps to provide healthcare today. We have technology to help screen for diseases, IBM’s Watson, technology to help with surgeries, Da Vinci Surgical System, and more. […]

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Wearables in 2015

Wearables in 2015 I have a stack, literally, of “wearables” or fitness tracking devices. Some I use on a daily basis, others I wear only sometimes. I often switch out different fitness trackers depending upon mood or fashion. I’m interested in this space because I see fitness tracking as one of the many ways that […]

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Beautiful Hardware, Pretty Useless Software

Disclaimer: This is my personal review of a device. I represent only my own views. I am not endorsed by or connected to Misfit in any way. While I do have some expertise in the world of Experience Design, this is just one person’s opinion so please read it as such. Misfit Wearables’ Shine is […]

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Maybe to NoUI

Overview Timo Arnall’s “No to NoUI” (http://www.elasticspace.com/2013/03/no-to-no-ui) has caused quite a stir within the design community. While I enjoyed reading this article, I do take issue with some of the authors arguments. Specifically Timo Arnall doesn’t try to suss out a definition of Invisible Design, and he issues blanket statements about the inherent “dishonesty” of […]

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Nike+ Experience

I’ve been a runner and Nike+ user for a littler over a year. I’ve always been a fan of the simple interface, and great accuracy. I also always seem to listen to music while I run, which made carrying my iPhone a no-brainer for me. All I had to do was slap my phone on […]

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Living with Wearable Tech

This past weekend I had the great pleasure of presenting (once again) at the amazing Midwest UX conference in Columbus, OH. I must say that the event was very well put together, and very well attended. I had an absolute blast speaking, meeting up with old friends, meeting great new people, and learning a ton. […]

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Design Critique: Jawbone UP

What is the Jawbone UP Jawbone UP is a wearable technology powered by an mobile application which tracks your steps, distance, calories burned, inactive and active workouts, as well as tracking your sleep patterns. The system consists of a sleek wristband device, and an iPhone application. The wristband itself is small with one button and […]

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Interview Tips for Interaction Designers

Recently I held a Wine and Interviews event at my house. I invited second year Interaction Design masters students over to talk about interviewing and share some wine. We each told stories about our interviewing experiences and learned quite a lot from each other. Following are some basic tips we talked about through our stories […]

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Definition of Future (verb)

Future : (verb) to design a product, service, or artifact which is intended for use two or more years from the present. Example 1 My main project for the summer was to future Firefox Home Tab. Example 2 We would like to hire you to future the iTunes service. Context As Interaction Designers, we are […]

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Show and Tell in UX

What Show and Tell Taught Me About Being an Experience Designer In kindergarten, in the US at least, we had show and tell, at least my school did. Well, maybe it was first or second grade, I can’t remember. Each day we would have a student bring in something. This artifact was usually from around […]

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